The Vampire, the Elf and the Cthulhu

Last 3 campaign days of The Vampire, the Elf and the Cthulhu (VEC) boardgame on! We are at 82% and there we need still 60 participants to fund this amazing and original game. We need you!
To buy VEC or for any further info check the project page:

Two to four writers compete in a Fantasy-Horror strategic card game to write a novel. Who will have the last word?
J.- Night, almost total darkness. Only rarely was the pale glow of the moon able to find enough space between the thick clouds to cast some light on the landscape. But he had no need of the moon to locate his target, his eyes were able to see in the darkness better than anyone else. He moved slowly, yet there was no need to worry about making any noise, as his movements were effortless, almost ethereal. Never in his eternal life had he been sensed by his prey. Only a few more steps, and he would be in range of his target. His prey stood there, unaware and helpless in the face of his attack. The attack would be a quick and decisive shot to the neck, without any comprehension by the prey as to what was happening. No worries, no tension, the cold calm that he always exhibited, made him perfect for this task. Suddenly the beating of wings, a night bird, alerted the defenseless creature. But by then it was too late to avoid the sailing arrow ... 
H. - Why doesn’t he use his tentacles to destroy it? 
B.- Which vampire has tentacles or shoots arrows? 
J.- From time immemorial, orcs have been killed by elves with bow and arrows.
B.- You have turned the helpless girl, alone in the dark night, into a putrid orc?! Who can drink the slimy, filthy, black blood of an orc? 
J.- No one will drink the blood of anyone, Bram! 
H.- Yes, I agree with John, Cthulhu never drinks anything! 
B.- What is this Cthulhu, Howard? 
H.- The protagonist of our story, isn’t it?

The Vampire, the Elf and the Cthulhu players must acquire cards through a simple auction system. Cards represent the writer ideas (protagonists, characters, events, places, items, encounters). Cards have special powers and players activate them to interact with other players (move cards, turn cards, refill energy, etc). Aim of the game is move specific cards to a special zone of the table game area, called NOVEL area. Cards must be placed there in the right sequence and type/color: each player has a different objective with a different sequence and colors, so as the result will be identical/similar to player objective, victory points will be scored.
Card powers can be conbined resulting in a huge number of play combinations creating many possible strategies.

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