Pit Crew - extended review
A race is not only won by virtue of the
driving skills of the pilot, but it's the resulting effort of a whole
team. "Pit Crew" illustrates this by focusing on the
mechanics who are in charge of changing tires, refuelling and tuning
the engine. Their intervention occurs in the blink of an eye, but it
may be a decisive factor in achieving victory.
The game is played by 2 to 3 teams of
maximum 3 mechanics each, so up to 9 players can participate. They
will take care of 3 successive pit stops, each stop a bit more
challenging than the previous one.
At the centre of the table is the
circuit board where the race cars are lined up. It's a simple oval
with a number of squares where the cars can move around. Nothing
fancy, but remember that the cars and drivers are not the stars here.
Every pit stop is represented by a car mat indicating the areas
requiring attention: the four tires, the fuel tank and the engine.
These are serviced by playing cards one by one until all areas are
handled or the team decides to release the car early in the hope of
gaining an advantage. Each team starts with 40 cards, 4 sets numbered
1 to 10, two sets in black and two sets in white. 6 cards are drawn,
divided over all players in the team. During a pit stop all players
play cards at the same time, but a minimum of coordination is
required to get the desired result. For each tire a sequence of
exactly four cards is required, each card 1 higher or lower than the
previous one. For the fuel tank the total value of cards played must
match the value on the car mat. For the engine a number of pairs must
be collected: 1 during the 2nd stop, 2 during the 3rd
stop (no engine service required at 1st stop). If you
have lousy card combinations you can always discard a card and draw
another one, but this wil have consequences. For the record: drawing
cards can be done at any time, as long as you don't exceed your hand
limit.
When the first team has released their
car, a team member may grab a die and start rolling it. For each 6
result the car may be advanced one place on the circuit. Note that
getting first in a square is important: the inside lane is considered
as being ahead in case of a tie. In a 3 team game, the second team
can also grab a die and start moving, but when the last team is ready
all dice are put aside and the actual race phase begins.
In this phase the work of the mechanics
is evaluated. For each area that was not correctly serviced, a
penalty is given. Let's take the tires for example. Each card that is
not 1 higher or lower result in one penalty point, each card missing
or too many scores 2 penalty points (tires should have exactly 4
cards). Similar penalties are given for other areas, and for each 2
discarded cards you also get a penalty point. Finally these penalties
are converted to movement points for the other team(s), so if you
make too many mistakes this can cost you dearly. Worst case scenario:
if you accumulate 8 penalty points, the car crashes and you're out of
the game. Fortunately you can also gain a Turbo bonus for excellent
work. This happens if you manage to service an area with cards of the
same color, and as a reward you may move your car 2 squares.
When all bonuses and penalties are
processed, each team gets a Monkey Wrench card (last team picks
first). These cards bend the rules a bit and provide benefits or
impediments for the next rounds, adding some variety to the gameplay.
This is repeated for 2 more pit stops,
and the team whose car is leading the race after the last stop wins
the battle of the pit crews.
Playing the game feels a bit like a
real pit stop. Since there are no player turns, all action happens at
once and the pressure of finishing a car first is very much present.
There is also the dilemma of perfection: should we try to get
everything right or do we sacrifice some areas hoping to compensate
this with the die? Clear communication and quick decision making are
key here. That's why there's definitely a distinct feel between a
multiplayer team and a solo team. Luck of the draw may also be an
issue, but since there are 3 pit stops to complete this should level
out a bit.
"Pit Crew" is a highly
enjoyable card game (with some board game aspects) that should find
its way to many tables. Recommended to everyone who would like to
experience the rush of a virtual pit stop.
Number of players : 2-9 (in 2-3 teams)
Age : 8+
Playing time : 15-30 min
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