Nieuw van CGE : Trapwords.
We would like to officially announce that Trapwords will become another new title for this year.
We plan to release it for Essen Spiel'18 (25th-28th October) and then ship it over the ocean to our US friends as soon as possible.
The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.
The recommended price will be $19.95 / 16.95 €.
It was created together by a trio of promising new Czech authors, Jan Březina, Martin Hrabálek, and Michal Široký. Their lifelong love for board games and a two-year game development lead to creating Trapwords.
It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay - the opposing team is the one who chooses the words you cannot use.
With you having no idea which words are “traps”, it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.
Fun prototype fact:
One of the very first prototypes was tested with words from Codenames for its versatility.
Now, the game includes a set of regular words balanced for the final product as well as a set inspired by a fantasy theme which makes this game a bit more magic.
You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you.
Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect.
Example of one possible turn:
You are trying to give clues for the word “Axe”:
You: “It is a thing that a dwarf can…”
Opponents team: “A-ha, dwarf! Gotcha!”
You: “How did you know that? Was it obvious I will use that?”
Or when you would try another approach it could look like this, the successful turn of your team:
You: “This thing is used by a man with a beard, in a checkered shirt...."
One of your teammates: “A coffee maker?"
[Everyone laugh]
You: “He uses it for work in nature.”
Another teammate: “A chainsaw!”
You: “He makes smaller pieces from a big plant with it.”
Any of your teammate: “An axe!”
You: “Yes! Very good!”
We plan to release it for Essen Spiel'18 (25th-28th October) and then ship it over the ocean to our US friends as soon as possible.
The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.
The recommended price will be $19.95 / 16.95 €.
It was created together by a trio of promising new Czech authors, Jan Březina, Martin Hrabálek, and Michal Široký. Their lifelong love for board games and a two-year game development lead to creating Trapwords.
It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay - the opposing team is the one who chooses the words you cannot use.
With you having no idea which words are “traps”, it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.
Fun prototype fact:
One of the very first prototypes was tested with words from Codenames for its versatility.
Now, the game includes a set of regular words balanced for the final product as well as a set inspired by a fantasy theme which makes this game a bit more magic.
You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you.
Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect.
Example of one possible turn:
You are trying to give clues for the word “Axe”:
You: “It is a thing that a dwarf can…”
Opponents team: “A-ha, dwarf! Gotcha!”
You: “How did you know that? Was it obvious I will use that?”
Or when you would try another approach it could look like this, the successful turn of your team:
You: “This thing is used by a man with a beard, in a checkered shirt...."
One of your teammates: “A coffee maker?"
[Everyone laugh]
You: “He uses it for work in nature.”
Another teammate: “A chainsaw!”
You: “He makes smaller pieces from a big plant with it.”
Any of your teammate: “An axe!”
You: “Yes! Very good!”
Reacties
Een reactie posten