Kraftwagen
"Kraftwagen" is a game for 2
– 4 players situated in the early decades of the 20th century, when
the automobile started becoming a commodity and conquered the newly
paved roads, marking a new era in transportation. Each player is CEO
of a car manufacturing company, competing for supremacy on the
emerging market. You will perform research to advance the technology
level of your assembly line, hire famous engineers to get an edge on
your opponents, produce quality cars to satisfy the various tastes of
the customers and take part in Grand Prix races to obtain prestige
and prove your superiority. Each of these activities will earn you
money, and the player who collects the biggest cash reserve over
three rounds may crown himself as "king of the Kraftwagen".
A player starts with a player mat
containing 5 spaces. Three of them are workshops where either a car
engine or a car body can be produced, the two (simplified) components
that make up a car model. These components can have a quality level
from 1 to 7, depending on your current research points in that area
(you start at 1). There is also a cantina where your workers relax
before they are committed to a task. And finally there is the Grand
Prix car box of the car that will participate in races. Here you can
upgrade the racing engine to make your car move faster.
The game board has 3 main areas, with 2
extra areas to place general resources (award tokens and research
cards). Other resources like engine tokens, car body cards, excess
workers and money chips are placed next to the board.
The top left part is the Grand Prix
racing track, where your race cars compete. Each round a new race is
held for a total of 3 races. At the end of a round points (i.e.
money) are awarded according to position and the number of laps. Cars
are moved as an action, and advance a number of spaces corresponding
to the current engine level. Note that only empty spaces are counted,
so if two cars are directly in front of you you advance 2 spaces
extra.
The bottom part indicates the market.
There are 4 buyer profiles to satisfy (2 customers per profile):
buyers preferring the best engine, those preferring the best car
body, buyers aiming for the cheapest price and finally those
preferring the best service. Players can try to win a customer by
offering a car model for sale at the end of their turn. Such a model
consists of a car body and engine, assembled from parts in the
worlshop and also includes a number of service mechanics from the
pool in the cantina. Finally a price tag is added, freely chosen from
prices available for that round. Depending on the combination this
allows you to target a specific customer profile.
However, a sale is not immediate! All
sales are performed at the end of a round, and since only 4 customers
are admitted for max 6 car models it is clear that not all models
will get sold: a player can influence the demand (invite a specific
customer as action) or provide a better package deal for a profile
(lower price is preferred when stats are equal).
The third main part of the game board
is where the action mechanism unfolds. It consists of a square where
action tokens are distributed sequentially along its edge, with some
empty space between the head and the tail. Each player has one worker
token here chasing the action chain, so it's not really a worker
placement game. The concept is similar to e.g. Tokaido where the last
player in the chain can choose any action in front of him. The player
executes the action, replaces the action token with his player token
and puts the action token at the front of the chain. Whomever is now
last takes the next turn. Actions that get left behind (not chosen by
any player) move automatically to the front. So all actions will
always be available, but not necessarily in a convenient location.
There are 10 action tokens to choose
from, most with 1 action, some with 2 actions and a single with 3
actions. 6 basic actions are possible: hire an extra worker, assemble
a car body, assemble an engine, move your race car, invite a buyer
and perform research. Most actions will be clear by now, only the
research needs some clarification. When this action is chosen, the
player can pick one of two research cards that are open in the
research area of the board. There are 3 types of research cards:
immediate actions (e.g. get workers, get a part, go race,...),
development actions to improve your quality level (requiring a worker
to activate) and engineers. These engineers offer special benefits
that may come in handy during the rest of the game.
Game play is therefore not very
complicated. The last player in the chain chooses and executes an
action, decides if he wants to offer a car model for sale and ends
his turn. Then it's the next player's turn. With the applied concept
it's even possible that the same player gets to play two turns in a
row.
A round ends when either 6 cars are
available in the market or when the invited customers get impatient
for their cars. First the Grand Prix is evaluated and then the cars
are sold in order of customer invitation. Now a new round can begin,
and after 3 rounds the game ends. All money chips are added up and
the player with the most money wins.
Note that money can be earned in
various ways. Not only in the scoring after each round, but also
during the game by getting awards for being the first to realize
specific achievements (e.g. hire 3 engineers, build a car body of
quality 3, having all workers in play etc).
I must admit that I've played the game
only once, but it won't be the last time. 'Kraftwagen' is a smooth
game with a different mechanism that is executed very well. There are
three main ways to score, but the market should be the main focus. If
you're able to sell multiple cars per round you've taken a giant step
to victory. But don't neglect the awards or the Grand Prix, because
this may be decisive at the end. There is some room for tactical
manoeuvres (manipulating the buyers, going cheaper to steal a sale),
but it's no too deep to cause analysis paralysis.
'Kraftwagen' is not a filler and it's
not a heavy weight. With its announced duration of 70 minutes
(experienced players will clock in a lot faster) it's ideal as warm
up for a game evening. It's not complicated and easy to explain so it
should appeal to all audiences. I'm sure you will enjoy it.
Dit spel werd geschonken door Stronghold Games en is vanaf december te spelen bij Het Geel Pionneke.
Kraftwagen is te koop bij spelmagazijn.be met 10% korting voor de leden.
Aantal spelers : 2-4
Leeftijd : vanaf 10 jaar
Speelduur : 75 minuten
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