Forum Trajanum [ENG]
The Forum Trajanum is considered the most beautiful forum of the Roman Empire and also the best preserved. This game takes you back to the most prestigious period of the Roman era, where you are expanding a Colonia, a high-ranking city. You will construct buildings and hire prominent citizens to achieve maximum prestige, and send envoys to the forum to compete for influence. There are many ways to score points, and after 3 cycles, each ending with a scoring phase, a winner will be declared.
The
main board contains the forum, where a number of mosaic boards are
placed. These will determine how your envoys can be placed during
your turn. Around the forum are 3 bonus tracks. These are associated
with specific grey building types and each time you construct one
your marker will move a spot, giving you access to a new bonus. On
the left side of the forum is a building area for the column of
Trajanus. Each cycle a new part is added, indicating progress and the
number of points for certain achievements. At this side there is also
room for three piles of street cards. They will determine from which
rows or columns you may pick up tiles, as we will see later on. Next
to each street card pile a Trajan card is placed. These cards
indicate which special targets will be awarded at the end of the
cycle. Finally all other resources (coins, workers and single and
double building tiles, colored and grey) are distributed near or on
the board.
Your
personal Colonia board also requires some setup. You have a street
grid of 6x6, with 4 temple areas already present. In the corners you
put 4 crane tiles. These allow you to score colored buildings. On
each area you now place a Colonia tile face down. At the left is room
for 6 rows of 2 citizens, divided over 3 classes. Presence of
citizens here affects scoring of grey buildings on horizontal rows,
and each citizen class provides an additional bonus as well. Note
that you start with one citizen of your choice. At the top of the
board is a slide bar, which can move to the right when you activate
the corresponding upgrade tile. This slide bar affects scoring your
envoys at the forum, as well as your Trajan card achievements. At the
bottom of your Colonia board is an area for your starting resources
and last but not least a port, where your envoys await passage to the
forum.
Phew,
that's it for setup. Time to start playing! Each round has two main
stages. In the first stage two street cards are revealed. These
indicate a specific row or column in the Colonia. Players now select
a tile from each street, select one to keep and pass the other to the
right. The two tiles are placed face down on the dedicated Colonia
area. You are now ready for stage two. Beginning with the starting
player, the active player reveals his tiles. He chooses one tile and
receives the indicated resource. This can be coins, builders,
workers, assistants, tribunes, upgrades (for the slider, remember?)
and citizens. A citizen tile is placed immediately on a corresponding
empty slot, remaining tiles (used or unused) are discarded, but tiles
of your color always end up as envoys in the port.
At
this stage you may now decide to construct a building on an empty
area of the Colonia. You can choose between gray buildings, which are
paid with builders, or colored buildings, which are paid with colored
workers. If you miss a certain color, you can use an assistant to
change the color of a worker; for grey buildings you are allowed to
substitute two workers of the same color for a builder. Each building
type has a specific bonus: grey buildings allow you to advance on the
corresponding forum track; colored buildings allow you to send one or
two envoys to the forum. There they are placed on the mosaic section
corresponding with the building color. However, if a section is
already occupied, you are obliged to add to that section. If you
manage to complete a section, you are entitled to a bonus. Note also
that each mosaic contains an eagle space. Putting an envoy on or next
to this space will score you points.
As
for the tribunes, they can be used in two ways: they enable you to
pick a tile from any area, regardless of the street card, or you can
use them to collect resources from both Colonia tiles.
Once
you completed your turn, the next player is up. At the end of the
round, the starting player token moves to the right, not to the left.
When
a street pile is exhausted, an intermediate (or final if it was the
last) scoring takes place. However, before this happens you must pay
your citizens: one coin for each row with at least one citizen. If
you fail to do so, that citizen becomes inactive and you lose its
benefits. Fortunately it can be reactivated at the next scoring,
provided you have the money. The scoring considers several aspects.
First your Colonia is scored. You score colored buildings if the
corresponding crane is revealed. Then you score grey buildings: the
number of different types in a row, multiplied by the presence of
citizens in that row. Next the forum is up. Here you score for envoys
adjacent to an eagle space, and for the largest connected area of
your envoys. Note that score for the latter depends on the position
of your slide bar. And finally, the Trajan card is scored. This
relates to a certain building pattern in your Colonia, and possession
of specific resources.
The
player with the highest score after the last phase gains the
approvement of Trajanus and may dine at his side.
Forum
Trajanum is a nicely presented game with beautiful components. The
column of Trajanus is a remarkable highlight, just don't bump against
the table or it might fall over. I think it's a pity that it's only
used as decoration and score indicator; I have the feeling it had
greater potential. The game mechanism seems complex at first, but
after one or two rounds you'll get the hang of it. Getting to know
the symbols is also important, but the player aids offer sufficient
info. Tactically, it's difficult to plan ahead because you never know
which tiles you'll get in the next round. In that respect, it's more
a game of opportunity. The dilemma already starts with choosing
tiles: which resource do I need most? Can I pass that other resource
to my right or does that provide too much advantage? Same for
building: you can play economic and just build with what you got, or
you can save up hoping to get the right tiles later to construct that
one building that will score all over the place. Also, timing of your
actions is important with regard to the scoring phases.
Interaction
is present, but limited. There is of course the resource exchange,
but the main conflicts occur at the forum where you'll fight for
position next to the eagle squares, for being first to complete a
color section, and for filling up the greatest area (and preventing
it for yoor opponents).
Rounding
up you can say that Forum Trajanum is basically a tile placing game,
but one with a lot of meat to it. There's a bit of luck involved and
the interaction is limited, but if you don't mind this, you won't
regret playing it.
Duration: 30min/player
Age: +12 years
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