Essen 2015 - An experimental Essen fair for Flatlined Games
Essen 2015 - An experimental Essen fair for Flatlined Games
The warehouse is
empty, so I am faced with the question: what to do at Essen
2015?
Well, this is a
great opportunity to be creative! This year during Essen,
Flatlined Games will borrow a page from the indie publishers and
sell very limited print runs of two new titles. These
games may see a larger, industrially-produced print run in the
future if there is enough interest, or this may very well be the
only opportunity ever to get them!
All copies sold will help us cover the cost of the booth and travel to Essen, so you can directly support us by preordering right now!
All copies sold will help us cover the cost of the booth and travel to Essen, so you can directly support us by preordering right now!
1° KWANCHAI MORIYA SIGNINGS
Kwanchai Moryia
will be present in Essen, and will be on our booth 3P106 to chat
with fans and sign boxes or Rumble and Twin tin Bots (and any
other title he drew the art for - we won't turn you down if you
come with other boxes!)
Signings schedule will be posted on the booth at the beginning of the fair.
Signings schedule will be posted on the booth at the beginning of the fair.
2° ARGO DEMOS
The
kickstarter will normally be finished by the time the Essen fair
starts, but of course we will be demoing Argo during the fair,
so make sure to stop by and give it a try!
3° STEAMROLLERS: LIMITED PRINT RUN
SteamRollers is
a new game by Mark Gerrits for 2-5 players, with a duration of
30 minutes.
SteamRollers is
a dice drafting game take on the classic 'train game'
scenario: build a network of railroads, improve your
engines, and deliver goods in the cities for points.
In Steam
Rollers, players take turns drafting dice from a common pool to
build a network of railroads on their individual map. They can
also use dice to improve their engines or buy special powers,
and finally they can use them to deliver goods from city to city
in exchange for victory points.
Each player has
a personal map on which they draw their railroads using a pen or
pencil. The game features variable starting configurations for
high replayability, and is simple enough that you don't need an
engineering degree to enjoy it. Being fast and dice-based, it's
also quite addictive.
Components : 1
game box, 1 game board, 1 setup player aid, 200 individual
player maps (2 pads x 50 sheets), 50 wooden cubes, 6 dice, 1
rulesbook (FrNlEnDe). Pens not included.
This
limited print run of SteamRollers is only available by
preordering on our website : http://www.flatlinedgames.com/essen2015-preorders
4° OTTER NONSENSE LIMITED PREVIEW
Otter Nonsense
is a new card game by Eric Hanuise for 2-6 players, with a
duration of 15 minutes.
A card
game with otters , that's otter nonsense! Play the
mischievous buggers to block the next player so he will have to
give yuou points! First player to 7 points wins the game.
In Otter
Nonsense, players must during their turn place a card from their
hand on one of the three stacks in the center of the table. They
must follow the stacks direction, values up or down. If the
player cannot play, he must give points to the previous player,
who blocked him. Players get bonus points for emptying their
whole hand, and the first to reach 7 points wins the game.
Otter Nonsense
is very simple and quick to play, and has been very well
received in our playtests sessions with all kind of players. Oh,
and the cartoon otters art from Elisabeth Hanchir is otter-ly
gorgeous!
Components : 55
poker-sized cards, 1 rulesbook (FrNlEnDe), 1 tuckbox.
I will produce a
very limited print run preview of otter
Nonsense for this Essen fair. It will only be available by
preordering on our website : http://www.flatlinedgames.com/essen2015-preorders
I plan to
release an otter, larger, industrially produced print run of
Otter Nonsense later, but cannot set a date yet, and this might
be a long time as it isb mostly money-dependent. This might also
be the only version ever produced so don't miss it!
5° DRAGON RAGE, RUMBLE AND ROBIN
I still have a
few copies of these games left, so we will have them for sale on
the booth too! Twin Tin Bots is sold out at the moment.
IN FLIGHT REPORT
Along with this
Essen announcement, here are some news about the
behind-the-scenes at Flatlined games:
FINANCES
There is a chinese
curse that says 'may you live interesting times'. Well, this is
a very interesting time at Flatlined games, 2015 has been a
difficult year for me.
For US releases I
have been relying on our distributor to place orders for large
quantities upfront, and essentially fund my print runs. The
problem is they have other products to support so there is no
way they can tie up enough money to keep all our titles in
supply in the US. It also means I have no real control on which
products get printed or not.
10.000 Rumble in
the House/Dungeon were printed specifically for the US in 2015
and that stock level is steadily diminishing. They have decided
to delay the US orders of Robin and Twin Tin Bots and I do lack
the funds to reprint Dragon Rage for a large US release, so I am
considering crowdfunding campaigns to fund US-specific reprints
runs of these titles. I would then be able to switch to a
consignment-based distribution model, and insure a steady supply
for the US. This is a priority as the volumes in the US market
are key to ensure a sustainable business for Flatlined Games.
In Europe, we are about sold out of all products, and I was expecting revenue from the US sales to be able to fund reprints so this is a difficult situation: I have great products, there is demand for them, but I lack the cash to reprint them. Boardgames publishing is a very capital-intensive business, and risky enough that the banks are not keen on opening me a huge credit line, even with collateral. They flat out refused my requests for credit, meaning I must go back to consulting work ASAP with Flatlined games reverting to my 'second job', and make extensive use of crowdfunding in the near future. This is a huge step back, but there is no other way to keep Flatlined Games alive after my distributor and my bank both let me down. As a side note, ING just lost a client and I'm in the process of moving all my business to another bank that better understands what doing business as a freelancer is.
In Europe, we are about sold out of all products, and I was expecting revenue from the US sales to be able to fund reprints so this is a difficult situation: I have great products, there is demand for them, but I lack the cash to reprint them. Boardgames publishing is a very capital-intensive business, and risky enough that the banks are not keen on opening me a huge credit line, even with collateral. They flat out refused my requests for credit, meaning I must go back to consulting work ASAP with Flatlined games reverting to my 'second job', and make extensive use of crowdfunding in the near future. This is a huge step back, but there is no other way to keep Flatlined Games alive after my distributor and my bank both let me down. As a side note, ING just lost a client and I'm in the process of moving all my business to another bank that better understands what doing business as a freelancer is.
ARGO KICKSTARTER COMING SOON
Argo is my next
new official release, a game by Bruno Faidutti and Serge Laget
for 2-4 players with a duration of 30-45 minutes.
In Argo, you and
your team are waking up from hibernation in an Alien-infested
unknown mining station. Your goal is to lead a maximum of your
men to the safety of the Escape Pods before the Aliens kill
everyone.
During the game,
players alternatively control the Aliens and their Astronauts.
Points are awarded for reaching the Escape Pods, but also for
killing other Astronauts with the Aliens. However at the end of
the game, if too many Astronauts have died, everybody loses and
the Aliens win.
After two years
of development, Argo is ready to be sent to the printer. Argo
was planned for Essen 2015 and is now delayed for lack of money
to print it. I will use crowdfunding with a campaign that should
start in the end of August, and an expected release in Q1 2016
(Cannes, hopefully). This is both a curse and a blessing, since
I'll of course use the extra time and the crowdfunding campaign
to add some extra stuff in the box, as is usually expected by
crowdfunders.
Argo has been
very well received during development, and many players are
already eagerly awaiting its release. I will make sure the
production values are matching the gorgeous art of Miguel
Coimbra and Alexandre de la Serna and the excellent gameplay of
Argo.
RUMBLE IN THE HOUSE / DUNGEON
I have
established several partnerships to release Rumble in the House
/ Dungeon in several new European languages. In Q4 2015 you will
see Rumble in German from heidelberger, in Spanish from Asmodee
Spain, and in a multilingual Czech/Slovak/Romanian version from
Blackfire. These new versions will join the current French,
Dutch, American, Canadian, Chinese and Russian versions for more
rumble around the globe. 2016 will be the fifth year of Rumble
in the House, with over 50.000 copies sold so far! This is our
most successful title so far, but unfortunately it is not (yet)
big enough to single-handedly support the whole business of
Flatlined Games.
ROBIN
Zvezda will
release a Russian version of Robin in Q4 2015, and the first
European print run is almost completely sold out.
I will consider
a Kickstarter for a US/Eu reprint and am looking for european
partners for localized versions.
TWIN TIN BOTS
Currently sold
out at the publisher level. I have interest from a couple
international partners, and will reprint as soon as I find
enough partners and/or money to start a new print run.
I will consider
a Kickstarter for a US reprint and to keep this great game on
the shelves.
DRAGON RAGE
Only a few
copies remaining, I will consider a Kickstarter for a US
reprint.
Lewis Pulsipher is still work on a new game, Demon Rage. It is still in the very early stages. It could take years to fully develop. It could never get released. But We both are working on it, and both would love to see it happen. Just give it time.
Remember the thing about Elves ? Patient, they are.
Lewis Pulsipher is still work on a new game, Demon Rage. It is still in the very early stages. It could take years to fully develop. It could never get released. But We both are working on it, and both would love to see it happen. Just give it time.
Remember the thing about Elves ? Patient, they are.
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