03 september 2015

Planeten puzzel

Een echt gezelschapsspel kan je dit niet noemen, maar de kleintjes zullen er zich zeker en vast mee vermaken : de planeten puzzel van Beleduc.

De doelgroep van deze puzzel zijn kinderen van 4 tot 6 jaar. Het thema spreekt voor zich : de ruimte.
Tijdens het in mekaar steken van de puzzel zullen de kinderen meer leren over onze planeet, de zon, de andere planeten en sterren. De puzzel heeft een ronde vorm als deze in mekaar gepuzzeld is, iets dat je niet alle dagen tegen komt. In totaal zijn er 48 stukjes en de puzzel heeft een diameter van bijna 50 cm.

Met deze puzzel leren de kinderen niet alleen meer over de ruimte, maar oefenen ze ook hun coördinatie, motoriek, en leren ze kleuren en vormen herkennen. Als we er dan nog bij vertellen dat alles in een handige draagbare doos zit, dan hebben we alles verteld wat er over deze puzzel te vertellen valt.

Dit spel werd geschonken door Beleduc en is vanaf september te spelen bij Het Geel Pionneke.

 Aantal spelers : 1
Leeftijd : vanaf 4 jaar
Speelduur : 15 minuten


De honingbijen hebben er weer een drukke zomer opzitten. De honinggraten zijn goed gevuld met verse honing en we zullen ze pas in de lente terug zien. Maar niet in de spellenwereld. In Honigbienchen of Bee Alert zoemen de bijtjes rustig verder.

De 6 gekleurde plastieken bijen zijn allen verstopt onder 6 bijenkorven. Bij de aanvang van het spel weten de spelers welke bij er onder welke korf zit. Tijdens een speelbeurt mag de actieve speler een kaart van de stapel trekken. Indien er op deze kaart een bijenkorf staat, mag deze persoon een bijenkorf naar keuze tot net voor hem op tafel schuiven, zonder er onder te kijken. Staat er een beer op de kaart, moet er een bijenkorf terug naar het midden van de tafel geschoven worden.

Staat er een bij op de getrokken kaart, mag je een bijenkorf naar keuze opheffen. Indien de bij dezelfde kleur heeft als de bij die op de kaart staat, mag je die bijenkorf naar jou schuiven.
De speler die als eerst 4 bijenkorven voor zich kan zetten, is de winnaar. Mochten de kaarten van de trekstapel op geraken, wint de speler die op dat moment de meeste korven heeft.
We kunnen zeggen dat het materiaal er zeer fris en kleurrijk uit ziet, en dat nodigt zeker de kleine spelers uit tot spelen.

Dit spel werd geschonken door Amigo Spiel en is vanaf september te spelen bij Het Geel Pionneke.

Aantal spelers : 2-5
Leeftijd : vanaf 4 jaar
Speelduur : 15 minuten

31 augustus 2015

Press Release: Capsicum Games at Spiel'15

Press Release: Capsicum Games at Spiel'15

Capsicum Games will be present at Spiel'15. Find us at booth 3E111, meet the authors, try our games and get them at special prices.

(new at Spiel'15)

Siggil is a cards game by Henri Kermarrec, illustrated by Maud Chalmel, for 1 to 4 players. The cards are placed according a simple form called a Siggil, a magical seals where Spirits cards are locked. The players must untie the Siggil and capture the Spirits that are escaping by playing the right combination of cards.

Fleet Commander 1 - Ignition

Players: 2     Duration : 40 minutes     Age : 12+

Fleet Commander 1 is a space battle game with miniatures, very easy to learn with huge depth and potential. It has been released at Spiel'14. Due to its success, it will be presented again with its famous "light table".

Fleet Commander - Deep Space
- Upgrade pack - 

Deep Space is an upgrade pack for "Fleet Commander 1 - Ignition", including a 60x60cm rubber game mat and 6 blue dice.

Fleet Commander 2
Beyond the gate
- Expansion -

With "Fleet Commander 2 - Beyond the gate", enter the full dimension of Fleet Commander with new space ships, weapons and fields. Now you will be able to customize your fleet and set up massive battles with the multi-player mode.

Fleet Commander - Orbit
- Expansion -

Obit is a 60x60cm rubber game mat with a revolutionary design. With Orbit, extend your confrontations to solar systems. The presence of a sun at the center of the battle will totally change the space-time within which your ships evolve.


Players: 2     Duration : 20 minutes     Age : 8+

The famous chinese game 'Lu Zhan Qi", adapted to the prohibition time. A "must have".

24 augustus 2015

Nieuwe release van Cranio Creations op Spiel 2015

ESSEN Booths 1-A118 & 2-C121

Control the council of nobles, build trading post in the major cities and concatenate you actions in a good way. Let's go and try the last Luciani and Tascini game at Cranio Booth. 

Price: 34,95€ and a special gift for first 44 copies!
Visit own page on BGG

See the face, dicover the sectets, and find the suspect. In Unusual suspect you will win with your friends if are able to discover the criminal but pay attentions, no one physical demand can be done. Let's try last Paolo Mori game at Cranio Booth.
Price: 21,95€ 
Visit own page on BGG!

THE TOWER!Monsters came back to the city and only you are able to but the out with you dextrous fingers. A funny game for 4 player, ready to play. Let's go to own booth and try own giant version.

Price: 29,95€
Visit own page on BGG!


21 augustus 2015

Potion Explosion

Volgende nieuwsbrief van Horrible Games zat in onze mailbox :

A new Horrible game is coming!

Horrible in a good way, of course

We are really proud and excited to announce the imminent release of our latest board game, Potion Explosion™.

It will be relased just in time for the SPIEL fair in Essen, next October.

For more horrible details, check our Facebook and Twitter profiles, and the game page on BoardGameGeek!
the Horrible Staff

19 augustus 2015

Essen 2015 - An experimental Essen fair for Flatlined Games

Essen 2015 - An experimental Essen fair for Flatlined Games

The warehouse is empty, so I am faced with the question: what to do at Essen 2015?
Well, this is a great opportunity to be creative! This year during Essen, Flatlined Games will borrow a page from the indie publishers and sell very limited print runs of two new titles. These games may see a larger, industrially-produced print run in the future if there is enough interest, or this may very well be the only opportunity ever to get them!
All copies sold will help us cover the cost of the booth and travel to Essen, so you can directly support us by preordering right now!


Kwanchai Moryia will be present in Essen, and will be on our booth 3P106 to chat with fans and sign boxes or Rumble and Twin tin Bots (and any other title he drew the art for - we won't turn you down if you come with other boxes!)
Signings schedule will be posted on the booth at the beginning of the fair.


The kickstarter will normally be finished by the time the Essen fair starts, but of course we will be demoing Argo during the fair, so make sure to stop by and give it a try!


SteamRollers is a new game by Mark Gerrits for 2-5 players, with a duration of 30 minutes.
SteamRollers is a dice drafting game take on the classic 'train game' scenario: build a network of railroads, improve your engines, and deliver goods in the cities for points.
In Steam Rollers, players take turns drafting dice from a common pool to build a network of railroads on their individual map. They can also use dice to improve their engines or buy special powers, and finally they can use them to deliver goods from city to city in exchange for victory points.
Each player has a personal map on which they draw their railroads using a pen or pencil. The game features variable starting configurations for high replayability, and is simple enough that you don't need an engineering degree to enjoy it. Being fast and dice-based, it's also quite addictive.
Components : 1 game box, 1 game board, 1 setup player aid, 200 individual player maps (2 pads x 50 sheets), 50 wooden cubes, 6 dice, 1 rulesbook (FrNlEnDe). Pens not included.
This limited print run of SteamRollers is only available by preordering on our website : http://www.flatlinedgames.com/essen2015-preorders


Otter Nonsense is a new card game by Eric Hanuise for 2-6 players, with a duration of 15 minutes.
A card game with otters , that's otter nonsense! Play the mischievous buggers to block the next player so he will have to give yuou points! First player to 7 points wins the game.
In Otter Nonsense, players must during their turn place a card from their hand on one of the three stacks in the center of the table. They must follow the stacks direction, values up or down. If the player cannot play, he must give points to the previous player, who blocked him. Players get bonus points for emptying their whole hand, and the first to reach 7 points wins the game.
Otter Nonsense is very simple and quick to play, and has been very well received in our playtests sessions with all kind of players. Oh, and the cartoon otters art from Elisabeth Hanchir is otter-ly gorgeous!
Components : 55 poker-sized cards, 1 rulesbook (FrNlEnDe), 1 tuckbox.
I will produce a very limited print run preview of otter Nonsense for this Essen fair. It will only be available by preordering on our website : http://www.flatlinedgames.com/essen2015-preorders
I plan to release an otter, larger, industrially produced print run of Otter Nonsense later, but cannot set a date yet, and this might be a long time as it isb mostly money-dependent. This might also be the only version ever produced so don't miss it!


I still have a few copies of these games left, so we will have them for sale on the booth too! Twin Tin Bots is sold out at the moment.


Along with this Essen announcement, here are some news about the behind-the-scenes at Flatlined games:


There is a chinese curse that says 'may you live interesting times'. Well, this is a very interesting time at Flatlined games, 2015 has been a difficult year for me.
For US releases I have been relying on our distributor to place orders for large quantities upfront, and essentially fund my print runs. The problem is they have other products to support so there is no way they can tie up enough money to keep all our titles in supply in the US. It also means I have no real control on which products get printed or not.
10.000 Rumble in the House/Dungeon were printed specifically for the US in 2015 and that stock level is steadily diminishing. They have decided to delay the US orders of Robin and Twin Tin Bots and I do lack the funds to reprint Dragon Rage for a large US release, so I am considering crowdfunding campaigns to fund US-specific reprints runs of these titles. I would then be able to switch to a consignment-based distribution model, and insure a steady supply for the US. This is a priority as the volumes in the US market are key to ensure a sustainable business for Flatlined Games.
In Europe, we are about sold out of all products, and I was expecting revenue from the US sales to be able to fund reprints so this is a difficult situation: I have great products, there is demand for them, but I lack the cash to reprint them. Boardgames publishing is a very capital-intensive business, and risky enough that the banks are not keen on opening me a huge credit line, even with collateral. They flat out refused my requests for credit, meaning I must go back to consulting work ASAP with Flatlined games reverting to my 'second job', and make extensive use of crowdfunding in the near future. This is a huge step back, but there is no other way to keep Flatlined Games alive after my distributor and my bank both let me down. As a side note, ING just lost a client and I'm in the process of moving all my business to another bank that better understands what doing business as a freelancer is.


Argo is my next new official release, a game by Bruno Faidutti and Serge Laget for 2-4 players with a duration of 30-45 minutes.
In Argo, you and your team are waking up from hibernation in an Alien-infested unknown mining station. Your goal is to lead a maximum of your men to the safety of the Escape Pods before the Aliens kill everyone.
During the game, players alternatively control the Aliens and their Astronauts. Points are awarded for reaching the Escape Pods, but also for killing other Astronauts with the Aliens. However at the end of the game, if too many Astronauts have died, everybody loses and the Aliens win.
After two years of development, Argo is ready to be sent to the printer. Argo was planned for Essen 2015 and is now delayed for lack of money to print it. I will use crowdfunding with a campaign that should start in the end of August, and an expected release in Q1 2016 (Cannes, hopefully). This is both a curse and a blessing, since I'll of course use the extra time and the crowdfunding campaign to add some extra stuff in the box, as is usually expected by crowdfunders.
Argo has been very well received during development, and many players are already eagerly awaiting its release. I will make sure the production values are matching the gorgeous art of Miguel Coimbra and Alexandre de la Serna and the excellent gameplay of Argo.


I have established several partnerships to release Rumble in the House / Dungeon in several new European languages. In Q4 2015 you will see Rumble in German from heidelberger, in Spanish from Asmodee Spain, and in a multilingual Czech/Slovak/Romanian version from Blackfire. These new versions will join the current French, Dutch, American, Canadian, Chinese and Russian versions for more rumble around the globe. 2016 will be the fifth year of Rumble in the House, with over 50.000 copies sold so far! This is our most successful title so far, but unfortunately it is not (yet) big enough to single-handedly support the whole business of Flatlined Games.


Zvezda will release a Russian version of Robin in Q4 2015, and the first European print run is almost completely sold out.
I will consider a Kickstarter for a US/Eu reprint and am looking for european partners for localized versions.


Currently sold out at the publisher level. I have interest from a couple international partners, and will reprint as soon as I find enough partners and/or money to start a new print run.
I will consider a Kickstarter for a US reprint and to keep this great game on the shelves.


Only a few copies remaining, I will consider a Kickstarter for a US reprint.
Lewis Pulsipher is still work on a new game, Demon Rage. It is still in the very early stages. It could take years to fully develop. It could never get released. But We both are working on it, and both would love to see it happen. Just give it time.
Remember the thing about Elves ? Patient, they are.

18 augustus 2015

NSKN news

Spiel'15 Preorders are NOW OPEN! 

We are happy to let you know that we are opening a preorder option for all of the NSKN games for Essen pickup. So, whether you want to complete your collection with some great NSKN classics, or you are looking to get some of the newest and hottest of our games to your table, take a look at the NSKN Essen Preorder page – and come to pick up your games at Spiel 2015. Preorder today, and come see us in Essen. We will be waiting for you in Hall 1, booth G-124.

Simurgh is getting closer

Simurgh is an innovative Eurogame which puts a new twist on worker placement – but most importantly, which allows you to breed dragons! Simurgh comes from Pierluca Zizzi – a seasoned designer, known for his unique ideas and creating innovative designs. A dynamically changing board, two types of workers, and a large pool of dragons with unique abilities you can combine to create powerful effects is what should whet your appetite. And to really sharpen it, here’s the game cover by Odysseas Stamoglou:
Of course, do not worry, we will remind you where to find and join us in Essen. So, just to let you know what exactly you can expect at Spiel'15 in Essen this year, let us tell you about GenCon which we attended for the first time. Ehh.. It seems like yesterday when Agnieszka and Andrei went to Indianapolis... 

Back from GenCon!

Tired and jet-lagged, the NSKN Team made it back from GenCon almost two weeks ago, to spin the tales of gaming marvels and amazing people met at this truly awesome gaming event. Many people came to ask about our most recent releases: Exodus: Edge of Extinction and Mistfall. We also had the opportunity to work with some pretty cool  folks from Passport Games Studio, and had a chance to meet Holly Conrad – an amazing person, who most people probably know as Commander Holly. Through all the event Agnieszka was taking pictures and uploading them on our Facebook profile. Check them out and if you find yourself among many amazing Cosplayers feel free to tag yourself along. It was absolutely great to finally be able to be a part of GenCon. We are even more happy that GenCon was all what we were expecting it to be and BETTER! Thank you all for stopping and coming by. Till the next great gaming event!

Dragons & Mists  

at Spiel'15

As every year, NSKN Games will also attend this year’s Spiel. Apart from Mistfall and Simurgh making its debute at Spiel 2015, you will be also able to get any of the games currently in preorder  – including the hot Exodus: Edge of Extinction expansion. Spiel 2015 is definitely the place to hunt down some of the coveted Kickstarter Limited expansions for our newest games. So, don’t forget to visit us to talk, try out new games – and satisfy the little completionist in you! Remember, you’ll find us in Hall 1, booth G-124.


Click on the images below to find out even more about our new titles on BoardGameGeek.com 

Preorder today your games for Essen pick-up!

Essen is still a few weeks away, so be sure to use the time to bathe in the sun, rest and…Play some Legendary Games!

16 augustus 2015

Sushi Dice

Om deze maand vol met spellen over sushi of ander Aziatisch eten af te sluiten, stellen we jullie Sushi Dice voor als ons spel van de maand augustus.

Sushi Dice is een snel en vlot spelend dobbelspelletje waarbij de spelers het tegen mekaar opnemen om als eerste een volledig sushi gerecht af te werken. De figuurtjes op de dobbelstenen stellen het eten voor dat gebruikt wordt om de sushi samen te stellen. Elke speelbeurt zullen er 3 kaarten open gelegd worden in het midden van de tafel, waarop verschillende gerechten staan. 2 spelers nemen het tegen mekaar op met elk 6 sushi dobbelstenen. Ze dobbelen tegelijk en ze proberen elk om als eerste één van die 3 gerechten bij mekaar te dobbelen.

Tijdens het dobbelen mogen de spelers een aantal dobbelstenen - eender hoeveel - opzij leggen om ze te bewaren, maar als één van de spelers weet op te merken dat de tegenstander een 'Yuck' symbool gedobbeld heeft, dan mag deze luidop 'Yuck!' roepen. Daardoor zal de andere speler al zijn dobbelstenen die hij opzij had liggen terug moeten dobbelen. De vraag is alleen of je hier wel oog voor hebt, want je wilt natuurlijk zelf zo snel mogelijk een gerecht klaar hebben.

Moest er een niet actieve speler opmerken dat beiden actieve spelers tegelijk een 'Yuck!' symbool hebben gedobbeld, mag deze speler 'Chop!' roepen. Hiermee zit de beurt van de 2 actieve spelers er onmiddellijk op, en worden de dobbelstenen doorgegeven aan de volgende 2 actieve spelers.
De speler die als eerste een gerecht weet samen te stellen, mag die kaart houden. De speler die als eerste 4 of 6 kaarten heeft - afhankelijk van het aantal spelers - is de winnaar.

Sushi Dice werd geschonken door Sit Down! Games en  is het spel van de maand augustus bij Het Geel Pionneke.
Sushi Dice is te koop bij spelmagazijn.be met 10% korting voor de leden.

Aantal spelers : 2-6
Leeftijd : vanaf 7 jaar
Speelduur : 20 minuten

Aruba Battle Race

Aruba is een prachtig Caraïbisch eiland dat net voor de kust van Venezuela ligt, en het staat op mijn 'must see before I die' lijstje. Aruba maakt deel uit van de ABC eilanden (Aruba - Bonaire - Curacoa) en de mensen praten er gewoon Nederlands.

Hier kan je alvast een trailer over het spel bekijken :

Maak je klaar voor enkele adrenaline rushes en acties waarvan je hart een tikkeltje harder gaat kloppen in dit race-spel waar maar één ding van belang is : winnen !! En daarbij mag je alle andere regels aan je laars lappen. Jij doet mee met de beste en stoerste racers van dit mooie eiland. Begint je aandacht te verscherpen bij woorden zoals brutale tactieken, scherpe maneuvers, autocrashes, vuile en smerige trucjes en roekeloosheid ? Dan is dit het spel voor jou !

Er zal een speler gekozen worden die in pole position mag vertrekken. De andere spelers volgen in uurwijzerszin op de startplaatsen daar achter. Elke wagen heeft bij de start van de race en zolang deze niet beschadigd is, 10 dobbelstenen tot zijner beschikking. Per schadepunt dat je oploopt, verlies je een dobbelsteen. De actieve speler dobbelt met al zijn dobbelstenen, en mag een willekeurig aantal opnieuw dobbelen als hij dat nodig acht. Door verschillende combinaties te maken komt er beweging in het spel.

Dobbel je bijvoorbeeld een straat die met '1' begint, mag je auto 6 vakjes verder. 4 dezelfde dobbelstenen zal je turbo activeren, waardoor je 2 vakjes verder schiet. Hebben alle dobbelstenen dezelfde waarde, scheurt je wagen ook het maximum van 6 vakjes verder.

Maar enkel bij het rijden zelf blijft het niet. Je wilt de andere rijders uitschakelen door ze met allerlei materialen en wapens te bestoken. Dobbel je bijvoorbeeld een paar, schiet je op een auto die binnen je bereik is. Je auto herstellen, wisselen van spoor, inhaalbewegingen en auto's afschudden zijn allemaal acties die voortvloeien uit combinaties van dobbelstenen. Na 3 rondjes rondscheuren op het eiland is de winnaar gekend.

Dit spel werd geschonken door Stragoo Games en is vanaf augustus te spelen bij Het Geel Pionneke.

Aantal spelers : 3-6
Speelduur : 30 - 60 min
Leeftijd : vanaf 10 jaar